To begin with, the style of art chosen was based on the television show ‘Archer’ which features thick lines, bright colours and overly enhanced masculine boldily features. I developed this style into my own by adding more realistic features. These features made the concept more pleasing and more interesting to look at. I first looked… Continue reading Stylisation / Character board
Category: Art and Animation
Expressions
To begin with I gathered reference images from Google which comprised of different emotional expressions. By looking at the varied expressions, it was clear where the differences lay. Difference such as jowel lines, nasolabial folds, lip positioning, wrinkling of the nose and forehead, the tightening and loosening of the skin and expressions in the eyes… Continue reading Expressions
Anatomy for character design
With these sketches I focused both on the male and female form. I focused on the key differences with shape and movement between the to, to develop appealing sketches showing the proportions of the human anatomy. I drew the original sketches in a brown/lighter colour pencil to make it easier for me to edit the… Continue reading Anatomy for character design
Storyboard Design
I began by imagining a cut scene inspired by games such as Mass Effect and the table top game Warhammer 40K. The Science Ficiton and war elements of these games drove a narrative in my head of a character being captured and brought before an enemy leader. I then developed a simple character to structure… Continue reading Storyboard Design
Walk Cycle / Animation
I began by watching the tutorial provided through Canvas. I did not want to complicate the walk cycle by going into too much detail. This was due to lack of experience and I wanted to perfect the art of creating the animation first before going into this further. I drew each cycle frame by frame… Continue reading Walk Cycle / Animation
Pixel Art
To begin with I sketch several silhouettes of robots onto paper. I then decided which of the sketches I preferred and decided from looking at a variety of pixel art references decided to do a low detail 8bit concept. I then researched colour palettes and discovered that for a successful pixel drawing, the colour palette… Continue reading Pixel Art
Pixel Art / Game Assets
Using Photoshop, I made several Sprites which will be used for various games I produce for the course. Here are various Pixel Art Sprites which I have created for a Space Invaders type game. Instead of using spaceships, I chose to use a Pirate theme. For these I used basic pixel art techniques shown to… Continue reading Pixel Art / Game Assets
Character art and Shading
For this assignment, I decided to create the bust of a character and use that to showcase some shading and lighting position. I first created my perspective, action and build lines to help guide the symmetry of the overall drawing. Once I had a basic shape (oval), I then began to define and apply more… Continue reading Character art and Shading
Single point perspective Drawing
I was tasked with drawing an environment using single-point perspective techniques. Due to inexperience with digital art in the beginning stages of the course, I decided to choose a traditional media as a concept drawing. I began with drawing in the perspective lines lightly using pencil. I then, using a blue sketch pencil, added more… Continue reading Single point perspective Drawing
Photo Manipulation
The task within Photo Manipulation was to an enviroment or animal by merging multiple images together. For this, I chose two animals I believed where opposites in the animal kingdom in terms of structure and purpose. I chose an aquatic mammal and a bird. Their structure are incomparable and design is ambiguous, however the heads… Continue reading Photo Manipulation
