Aliens: Fireteam Elite Level: Priority One; Ingress ‘Game design is the act of deciding what a game should be’ (Schell, 2008:XXV) and when looking at a Horror game, it is imperative that you assess against the key themes which run through all horror games. These include isolation, a lack of resources, lighting, certain camera angles,… Continue reading Level Design Analysis: Aliens Fireteam Elite
